XR and spatial experiences
Virtual offices, VR scenes, AR try-ons, digital twins and exhibition worlds. I build them in Unity and WebXR so that a space has a script, not only geometry.
I make XR spaces, AI automation and digital archives — for business, museums and cultural projects. I like tasks where the technology does not make noise but helps people work, remember and understand.
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Open the XR universeMost often it all starts with the question of what has to change. Businesses need processes, predictability and less manual routine; museums and cultural institutions need preservation, display and a conversation with the visitor; media and educational projects need their material assembled, texts, video and publication. Below are four ways to build that kind of work.
Virtual offices, VR scenes, AR try-ons, digital twins and exhibition worlds. I build them in Unity and WebXR so that a space has a script, not only geometry.
I bring models, data and tools into understandable working processes. In practice that runs from research and documents to a knowledge system where decisions and taste stay with people.
Photogrammetry, sound, local history and museum collections in a format that lives online, in a headset and on a screen in the hall. With attention to the source and to rights.
Documentary stories, texts, video and teaching materials: from the idea and the shoot to an educational product, a publication and a handover to the team.
Build a virtual office for a lawyer that works as a space for consultations, professional conversation and public talks rather than a decorative 3D location. Alongside it — build a personal…
Create a social VR experience on the Somnium Space platform that lets a European audience immerse themselves in the Russian Maslenitsa tradition — against the real architecture of Cathedral Square in the town of Slobodskoy.
Final work at ArtMasters (Virtual World Designer category, August 2025). Digital scenography for a multimedia piece marking the 130th anniversary of Sergei Yesenin.
Preserve and rethink in digital form a people's landmark of Kirov, draw attention to it and show how local cultural heritage can live in the metaverse, beyond the physical vulnerability of the original…
Ideas, research and systems do not have to be finished. They have a status, a history and a next action.
A micro-adventure planner: you set the time and the way you travel, and get a route through interesting places with a map, elevation data and GPX.
LOCI builds digital characters through which an organisation talks to its audience: the persona has a look, a voice and a character, while the knowledge and the allowed actions are controlled by the client.
MetaVyatka is an unfinished digital archive and XR project about Vyatka, already presented in festival applications and individual digital conservation cases. Its further directions include growing the sound archive, a Next.js catalogue, an AI guide with RAG and moving the worlds to BasisVR; the readiness of these planned systems is not claimed.
OmniPub is a content autopilot and editorial pipeline for media that need order in the flow of sources. I am building a system where automation removes the manual routine without killing taste, editorial control and…
Mnemoform is a project about translating memories, bodily signals and personal stories into tangible forms — not only physical objects, but also generative graphics and sound. What interests me here is not an abstract art metaphor but…
A work about what happens when a machine writes a person's description — from their own words, with their consent — and that description then affects the person themselves.
I work at the intersection of XR, AI, web and documentary media: I design spatial experiences, automation and systems in which technology helps a person remember, understand and be present.
Self-employed · master's student at ITMO
I study in ITMO's master's programme “Digital Methods in the Humanities”, I run the Telegram channel “staniverse”, and I sometimes come back to YouTube — “staniverse” and “я.ты.город”.
Describe it in a couple of words: what is happening, where the bottleneck is and what result would be good enough. I will answer honestly whether it needs XR, AI or plain careful automation, and suggest the next step — without a big blind rollout.
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