Craving
A web experience on p5.js about the mechanics of addiction: you hold on and hold on — and at some point you fail to let go of the intrusive thought and lose.
Standalone applications rather than games alone: WebXR scenes, SDK demos, spatial mechanics, and further on — things with AI and a backend. Every experiment launches from a link on its card, and next to it lies a short breakdown: what is inside and how to use it. A demo with the camera is best opened from a phone.
A web experience on p5.js about the mechanics of addiction: you hold on and hold on — and at some point you fail to let go of the intrusive thought and lose.
A physics sandbox in AR: a tap on the floor places a tower of fifteen bricks, a tap throws a ball at it, and you count what has been knocked down.
A generative vase designer: you load a song or a photograph, the app pulls out their features and builds a parametric form from them — a vase that encodes a personal memory.
An AR arcade: a tap on the floor opens a doorway, cubes fly out of it at the player — catch the green ones with a tap and dodge the red ones.
A Soviet periscope arcade machine in augmented reality: a tap on the floor deploys the sea, a tap fires a torpedo, and you have to lead your target.
A wave game in the void: you catch coffee, whisky, anime girls and VR headsets, dodge money, work and bureaucracy, keep your energy up and build a combo.
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